voithos

Fancier Ticking in Unreal
Controlled updates during the game loop.
AsyncTask Timing
A performance consideration for async work.
Surprisingly Slow NaNs
A case of unexpected performance regression.
OpenGL Texture Mip Targeting
Avoiding feedback loops when reading and writing to the same texture.
Unreal Debugging
Unreal debugging cheat sheet.
Fast Chaos Collision Toggling
The classic exchange of memory usage for CPU time.
Enum Class Bitmasks
Combining the convenience of bitmasks with the safety of scoped enums.
Reference Shenanigans
The subtleties of memory safety, and how syntax can mask bugs.